Season 6 redefines the 3×3 with a cleaner structure and faster pacing. With the right route, the entire grid can be cleared in exactly 41 missions—one per tile, no wasted runs.
This guide is the speedrun edition: a phase-by-phase blueprint for players who want efficiency, predictability, and the shortest path to the Insurance rewards. If you prefer a step-by-step walkthrough with screenshots and contingencies, check out our babysitting-level 3×3 guide on DFT.
Note: All info is based on current S6 missions and may change with patches. Tip: BuffBuff has S6 top-up deals to make your clears cheaper and faster—don’t miss them.
Speedrun Principles (What makes this route fast)
l 41 in 41: Every mission slot advances the grid-no wasted runs.
l Stacking logic: Kill/flag/investigation tasks pair with item-turn-ins and value extractions to avoid backtracking.
l Armor rules respected: HMP/HT armor steps are scheduled where you already run assault rifles or shotguns.
l Weapon swaps minimized: kc17/AKM/PKM/M700/PSG1 are grouped to reduce loadout churn.
l Value extraction moved late: The 1,000,000/1,250,000 chunks are stacked in Phase 4 alongside Family Plan for fewer evac cycles.
Delta Force S6 Phase 1 Route : Mainline + Sub-line 1 + Sub-line 2
1. Map Zero: Big Dune - Use AKS-74U to kill 5 infantry with assault rifles; place the modified equipment pen; extract with 5 items worth ≥12,500.
2. Map Zero: Big Dune - Use CAR-15 to kill 5 special forces; obtain any mission item; extract.
3. Map Zero: Big Dune - With assault rifles or shotguns, penetrate HMP armor, kill 2 enemies; extract with 350,000 H-coins.
4. Arena - Place equipment in the game channel; penetrate HT armor; kill 2 infantry with assault rifles; collect 1 dog tag.
5. Map Zero: Big Dune - Reach 400,000 combat value by killing 3 infantry; extract with >500,000 gains.
6. Map Zero: Big Dune - Extract with 3 protective items (e.g., armor/helmet/shield).
7. Airport Terminal - Kill 5 special forces with rifles.
End of Phase 1.
Delta Force S6 Phase 2 Route : Mainline + Sub-line 1 + Sub-line 2 + Sub-line 5
8. Aerospace Base - Investigate mission points to obtain equipment; extract with 5 purple crafting materials (teammates may carry-in).
9. Long Valley - Place equipment; investigate mission points; kill 16 infantry + 8 special forces; extract with 8 purple intelligence reports (teammates may carry-in).
10. Arena - Investigate mission points; place equipment; extract with 5 purple household items (teammates may carry-in).
11. Map Zero: Big Dune - Investigate vehicles; place equipment; extract with 8 gold crafts (teammates may carry-in).
12. Map Zero: Big Dune - Investigate 5 communication towers; kill each special soldier once; extract with 2 gold crafts + 2 tool materials + 2 intelligence reports (teammates may carry-in).
13. Map Zero: Big Dune - Place 10 flags; kill Old Snake once.
14. Prison - Kill Old Snake (boss).
15. Aerospace Base - Only wearing Aras armor + helmet, enter, investigate, extract.
16. Arena - Only wearing Aras armor + helmet, enter, investigate, extract.
17. Long Valley - Place equipment; investigate mission points; kill with machine gun + pistol; extract.
18. Map Zero: Big Dune - Obtain tool item and extract.
End of Phase 2.
Delta Force S6 Phase 3 Route : Mainline + Sub-line 1 + Sub-line 2 + Sub-line 3
19. Map Zero: Big Dune - Kill 8 infantry + 3 special forces; use rifles to kill 3 armored troops; complete investigation within time limit.
20. Long Valley - Obtain task item; investigate; kill 3 with kc17 (scoped).
21. Arena - Kill 6 infantry with AKM; place equipment; extract.
22. Tidal Prison - Investigate mission points; kill 3 with PKM.
23. Aerospace Base - Investigate mission points; use kc17, AKM, PKM to kill 1 each; extract.
24. Tidal Prison - Investigate mission points.
25. Arena - Investigate mission points; snipe 3 enemies at ≥30m.
26. Map Zero: Big Dune - Kill with M700, PSG1, and pistol-1 each; complete 1 wall breach + 2 small tasks; extract.
27. Aerospace Base - Kill 2 infantry.
28. Tidal Prison - Complete 3 side missions.
End of Phase 3. Start Phase 4.
Delta Force S6 Phase 4 Route : Mainline only (stack with Contract objectives)
29. Complete 1 flagpole.
30. Complete 1 flagpole.
31. Complete 1 flagpole.
32. Tidal Prison - Extract with 1,250,000 (can be combined while pushing Family Plan 7,500,000 total).
33. Map Zero: Big Dune - Investigate and extract.
34. Long Valley - Investigate and extract.
35. Arena - Investigate and extract.
36. Value Extraction - Extract with 1,000,000 (count toward Family Plan 7,500,000).
37. Value Extraction - Extract with 1,000,000 (same stacking).
38. Value Extraction - Extract with 1,000,000 (same stacking).
39. Dark Night - Big Dune - Kill 1 infantry + all Aras special forces.
40. Aerospace Base - Kill Big Snake and two Aras special forces.
41. Tidal Prison - Kill the final Overseer/Warden, then extract.
At this point, the entire 3×3 grid is complete-41 missions in 41 runs.
Conclusion
This Season 6 route is built around strict mission economy: minimal detours, stacked investigations, grouped weapon checks (kc17/AKM/PKM/M700/PSG1), and late-phase value extractions that dovetail with Family Plan 7,500,000. If you follow the sequence above, you will finish 3×3 in exactly 41 missions, avoiding slow rolls, rare drops, and risky improvisation.
If you prefer a teaching-style walkthrough with contingencies and variations for different squads, loadouts, or map preferences, check out our DFT babysitting-level 3×3 guide-it’s designed for new players and methodical planners. This article, by contrast, is for speedrunners and efficiency-focused teams who already know their kits and just want the shortest path.
Where to Get Delta Force Top-Up Discounts for Season 6?
Want faster clears and safer extracts while you run this route? BuffBuff has Season 6 top-up discounts and bundles that make gearing painless and cost-effective. Stock up, lock the route, and bank your Insurance rewards early.

